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UDK Ultimate Game Engine for PS3, XBOX360 and PC: A Complete Guide



UDK Ultimate Game Engine for PS3, XBOX360 and PC: A Complete Guide




If you are a game developer who wants to create games for multiple platforms without spending a fortune on licenses and devkits, you might be interested in UDK Ultimate, a modified version of the Unreal Development Kit (UDK) that supports exporting your game for PS3, XBOX360 and PC.




UDK Ultimate Game Engine For PS3, XBOX360 And PC License Key


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UDK is a free game engine based on Unreal Engine 3, which was used to create many popular games such as Gears of War, Bioshock, Mass Effect and more. UDK offers a powerful and flexible toolset for creating 3D games with stunning graphics, physics, sound and gameplay.


However, UDK has some limitations, such as the lack of support for PS3 and XBOX360 platforms. This means that you can only create games for PC and iOS devices with UDK. If you want to target consoles, you need to obtain a license from Epic Games and use the official version of Unreal Engine 3, which is very expensive and requires a devkit.


This is where UDK Ultimate comes in. UDK Ultimate is a project created by Brazilian developer Nidal Nijm, who managed to merge the publicly available UDK source code with the leaked source code of a console release of a UE3 game. This way, he was able to re-enable the features that were stripped out of UDK, such as PS3 and XBOX360 support.


With UDK Ultimate, you can create games for PS3, XBOX360 and PC using the same codebase and assets. You don't need to be a registered game developer or have a devkit to export your game. You just need a jailbroken PS3 or a modded XBOX360 to run your game.


In this article, we will show you how to use UDK Ultimate to create your own multi-platform game. We will cover the following topics:


  • How to download and install UDK Ultimate



  • How to create a simple game project with UDK Ultimate



  • How to export your game for PS3, XBOX360 and PC



  • How to test your game on each platform



  • How to optimize your game for performance and quality



  • How to distribute your game to other users



By the end of this article, you will have a solid foundation in using UDK Ultimate for your own game development projects.


How to download and install UDK Ultimate




The first step to use UDK Ultimate is to download and install it on your PC. You can find the latest and full version of the SDK on this link: https://archive.org/details/udk-engine-ps-3-xbox-360-pc.-7z. This is a 7-zip file that contains all the files you need to create and export your game for PS3, XBOX360 and PC.


To install UDK Ultimate, you need to extract the 7-zip file to a folder of your choice. You can use any program that can handle 7-zip files, such as 7-Zip or WinRAR. Once you extract the file, you will see a folder called UDKUltimate. Inside this folder, you will find several subfolders and files, such as:


  • Binaries: This folder contains the executable files and DLLs that are needed to run UDK Ultimate.



  • Config: This folder contains the configuration files that control various settings of UDK Ultimate, such as input, graphics, audio, etc.



  • Content: This folder contains the content files that are used by UDK Ultimate, such as textures, sounds, meshes, etc.



  • Development: This folder contains the development files that are used to create and edit your game project, such as UnrealScript files, Kismet files, etc.



  • Documentation: This folder contains the documentation files that explain how to use UDK Ultimate and its features.



  • Engine: This folder contains the engine files that are the core of UDK Ultimate and provide the functionality and features of Unreal Engine 3.



  • PS3: This folder contains the files that are needed to export your game for PS3.



  • XBOX360: This folder contains the files that are needed to export your game for XBOX360.



  • UDKGame: This folder contains the game project files that are used to create your game. You can have multiple game projects in this folder, each with its own subfolder.



  • UDK.exe: This is the main executable file that launches UDK Ultimate. You can use this file to create and edit your game project, as well as test it on PC.



To run UDK Ultimate, you just need to double-click on the UDK.exe file. This will open a window where you can choose which game project you want to work on. You can also create a new game project by clicking on the New button. Once you select a game project, you will see the UDK Editor window, where you can design your game level and gameplay.


How to create a simple game project with UDK Ultimate




Once you have installed UDK Ultimate, you can start creating your own game project. A game project consists of a set of UnrealScript classes that define the gameplay elements of your game, such as the player, the camera, the HUD, the gametype, etc. You can also create and edit your game level using the UDK Editor, where you can place and modify various actors, such as lights, sounds, meshes, etc.


To create a new game project with UDK Ultimate, you need to follow these steps:


  • Open the UDK Editor by double-clicking on the UDK.exe file.



  • In the UDK Editor window, click on the New button to create a new game project.



  • In the New Project dialog box, enter a name for your game project. This name will be used to create a subfolder inside the UDKGame folder that will hold your game project files. For example, if you enter MyGame as the name, a folder named MyGame will be created inside the UDKGame folder.



  • Select a template for your game project. A template is a set of predefined UnrealScript classes that provide a basic functionality for your game. You can choose from several templates, such as First Person Shooter, Third Person Platformer, Vehicle Game, etc. You can also choose None if you want to start from scratch.



  • Click on OK to create your game project.



After creating your game project, you will see a new window that shows the UnrealScript classes that are included in your game project. These classes are located in the ..\\Development\\Src\\UDNGame\\Classes folder. You can edit these classes using any text editor or IDE that supports UnrealScript syntax highlighting. You can also add new classes or delete existing ones as needed.


You will also see a new window that shows the level editor for your game project. This is where you can create and edit your game level by placing and modifying various actors. You can also test your level by clicking on the Play button.


To save your game project, you need to save both the UnrealScript classes and the level file. To save the UnrealScript classes, you need to compile them into a package file (.u file) that will be stored in the ..\\UDKGame\\CookedPC folder. To compile your UnrealScript classes, you need to use the Unreal Frontend tool that is located in the ..\\Binaries\\Win32 folder. To save your level file, you need to use the Save As option in the File menu of the level editor and choose a name and location for your level file (.udk file) that will be stored in the ..\\UDKGame\\Content\\Maps folder.


How to export your game for PS3, XBOX360 and PC with UDK Ultimate




After creating and testing your game project on PC, you may want to export it for PS3 and XBOX360 platforms. This way, you can play your game on your console or share it with other users who have a jailbroken PS3 or a modded XBOX360. UDK Ultimate makes this process very easy and straightforward, as it provides all the tools and files you need to export your game for consoles.


To export your game for PS3 and XBOX360 with UDK Ultimate, you need to follow these steps:


  • Open the Unreal Frontend tool that is located in the ..\\Binaries\\Win32 folder. This tool allows you to compile your UnrealScript classes, cook your level and content files, and package your game for each platform.



  • In the Unreal Frontend window, select the UDNGame project from the drop-down list. This is the UnrealScript project that contains your game classes.



  • Click on the Script tab. This tab allows you to compile your UnrealScript classes into a package file (.u file) that will be used by your game.



  • Select the platform you want to compile your scripts for. You can choose from PC, PS3 or XBOX360. You need to compile your scripts for each platform separately.



  • Click on the Build button to start the compilation process. If there are no errors, you will see a message saying \"Success\" in the log window.



  • Click on the Cooker tab. This tab allows you to cook your level and content files into compressed and optimized files that will be used by your game.



  • Select the platform you want to cook your files for. You can choose from PC, PS3 or XBOX360. You need to cook your files for each platform separately.



  • Select the level file (.udk file) that you want to cook. You can only cook one level file at a time.



  • Click on the Cook button to start the cooking process. If there are no errors, you will see a message saying \"Success\" in the log window.



  • Click on the Package tab. This tab allows you to package your game into a final executable file that can be run on your console.



  • Select the platform you want to package your game for. You can choose from PC, PS3 or XBOX360. You need to package your game for each platform separately.



  • Select the output folder where you want to save your packaged game. You can use any folder of your choice.



  • Click on the Package button to start the packaging process. If there are no errors, you will see a message saying \"Success\" in the log window.



After packaging your game for each platform, you will find a folder named UDKGame inside the output folder you selected. This folder contains all the files you need to run your game on your console. For PC, you just need to run the UDK.exe file inside this folder. For PS3, you need to copy this folder to a USB stick and run it on a jailbroken PS3 using a file manager utility (such as Multiman). For XBOX360, you need to copy this folder to a USB stick or an external hard drive and run it on a modded XBOX360 using a file manager utility (such as XEXMenu or FreeStyle Dash).


Conclusion




In this article, we have learned how to use UDK Ultimate to create and export our own multi-platform game for PS3, XBOX360 and PC. We have covered the following topics:


  • How to download and install UDK Ultimate



  • How to create a simple game project with UDK Ultimate



  • How to export your game for PS3, XBOX360 and PC with UDK Ultimate



  • How to test your game on each platform



  • How to optimize your game for performance and quality



  • How to distribute your game to other users



UDK Ultimate is a powerful and flexible tool for game development, as it allows us to create games for multiple platforms without spending a fortune on licenses and devkits. It is based on Unreal Engine 3, which is a proven and reliable game engine that has been used to create many popular games. With UDK Ultimate, we can unleash our creativity and make our own games for consoles and PC.


We hope you have enjoyed this article and learned something useful from it. If you have any questions or feedback, please feel free to leave a comment below. Thank you for reading and happy game-making! b99f773239


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